\section{Aproaches}
\subsection{Easy}
\frame{
\frametitle{``One against the world''}
The game our agents will be involved in, has these characteristics:
\begin{itemize}
	\item The artificial player (AP) will control only a robot builder during
		all the game
	\item The AP will not be able to communicate with other AP
	\item The AP will not have access to tech tree
\end{itemize}
In order to fulfill the requirements of this assignment to be a multi-agent
system, the architectures that conform that are:
\begin{itemize}
	\item One agent per task
\end{itemize}

\note{
The AP do not have the module to communicate with other AP's  and he must {\bf
play alone}

\ldots he is ``one against the world''
}
}

\subsection{Medium}
\frame{
\frametitle{One player, collaborative}
This option characteristics are:
\begin{itemize}
	\item Each artificial player (AP) controls a commander, with no option to create new units. 
	\item Each AP has the possibility of communicate with other players and create teams.
	
\end{itemize}
In order to fulfill the requirements of this assignment to be a multi-agent
system, the architectures that conform that are:
\begin{itemize}
	\item One agent
	\item One agent per task
\end{itemize}
}

\subsection{Hard}
\frame{
\frametitle{Limited tech tree in a cooperative game}
The game our agents will be involved in, has these characteristics:
\begin{itemize}
	\item The artificial player (AP) will control a robot builder from the beginning.
	\item The AP will be able to communicate with other agents in its team
	\item The AP will have access to a limited tech tree that will enable it to
		build attacking units
\end{itemize}
In order to fulfill the requirements of this assignment to be a multi-agent
system, the architectures that conform that are:
\begin{itemize}
	\item One agent
	\item One agent per task
	\item One agent per unit
\end{itemize}
}


